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© 2023 by Odam Lviran. Proudly created with Wix.com.

 

Objective

 

My goal at the present time is to continue learning and exploring the art of animation and design, and to pursue a career in animation and visual development for animation and games.

 

Experience

            January 2016 - Present        Laguna College of Art and Design / Laguna Beach, CA

                       Part time instructor in the Animtion Department teaching Professional Studies.

           September 2018        Warner Brothers / Burbank, CA

                       Contract character designer on Uni-Kitty 

           March 2014 - September 2018        FoxNext / Los Angeles, CA

                      Senior 2D Artist

                           Responsible for creating 2D art and assets for mobile games and providing feedback on outsourced art                                and illustrations. This also includes previz, character design, and UI.

            November 2013 - February 2014     Bad Juju / 2Advanced Studios

                      Senior 2D artist (full time employee)

                          Responsible for creating art assets and designs for games.

            July 2013 - September 2013    Fox ADHD / Friends Night , Los Angeles, California

                      Character Designer (Full time employee)

                                    High School USA! - Character Designer (credited)

            July 2013 - August 2013    Geewa / Prague, Czech Republic

                      Art Lead/consultant (part-time contract position)

                          Responsible for creating new assets and supervising new artist into the set style of an

                          established game, and working with the client off location (international client)

            April 2013 - July 2013   Geewa / Prague, Czech Republic

                      Art Lead/Visual Designer (on location contract position)

                          Responsible for establishing the artistic style and creating art assets for mobile and social

                          games.

            2011 - 2013   Superplay Games / Irvine, CA

                      Artist

                          Responsible for creating and contributing to character designs, UI designs, background

                          designs, prop designs, as well as character and FX animation.

                                    Cosmonauts - Artist / Animator

                                    Sky Defenders - Artist / Animator

                                    Epic Heroes (unreleased) - Artist / Character Design

                                    Munchie Mania (unreleased) - Art Lead

                                    Tower Champions (unreleased) - Visual Development

             2010   Cartoon Network / Burbank, CA

                      Production Assistant Intern (Summer 2010)

                           Responsible for helping Production Assistance as well as learning about the Production

                           pipe-line

             2002 - present   Freelance

                      

Skills


Working knowledge of Photoshop, Maya, and ToonBoom, as well as a basic understanding of Illustrator, Final Cut Pro, Adobe Premier, Soundtrack Pro, Microsoft Office Word, Excel, and Power Point.


Experience working on a Cintiq (4 years)

 

Adept at traditional hand drawn animation with an understanding of the twelve rules of animation and their application in both traditionally hand drawn animation and 3D computer animation.

Experience managing and working with outsource artists.

 

Excellent interpersonal skills with the ability to communicate ideas clearly and quickly, be it verbally, written, or graphically.

 

Great organizational skills. Eager to learn and work with others to accomplish a common goal.

Schooling

           

          2007 - 2011 Laguna College of Art + Design - Graduated with BFA in Traditional Character Animation

            2004 - 2007 Diablo Valley College General Education

 

References          

 

Available upon request