Experience
July 2023 - August 2023 Black Block / Helsinki, Finland
Freelance Character Designer
July 2023 Mattel / Santa Monica, CA
Freelance Character Designer
November 2022 Moonbow / Lisboa, Portugal
Freelance Character Designer
September 2021 - October 2022 Bento Box Entertainment / Burbank, CA
Character Designer on "Housebroken" (credited)
June 2022 - July 2022 Cartoon Network / Burbank, CA
Freelance Character Designer
February 2022 - March 2022 Cartoon Network / Burbank, CA
Freelance Character Designer
May 2020 - December 2020 Bento Box Entertainment / Burbank, CA
Character Designer on "The Prince"
November 2021 Disney TV / Burbank, CA
Freelance Character Designer
September 2019 - February 2020 Hasbro's Allspark Animation / Burbank, CA
Character Designer / Visual Development
January 2016 - Present Laguna College of Art and Design / Laguna Beach, CA
Part time instructor in the Animtion Department teaching Professional Studies.
September 2018 Warner Brothers / Burbank, CA
Contract character designer on Uni-Kitty
March 2014 - September 2018 FoxNext / Los Angeles, CA
Senior 2D Artist
Responsible for creating 2D art and assets for mobile games and providing feedback on outsourced art and illustrations. This also includes previz, character design, and UI.
November 2013 - February 2014 Bad Juju / 2Advanced Studios
Senior 2D artist (full time employee)
Responsible for creating art assets and designs for games.
July 2013 - September 2013 Fox ADHD / Friends Night , Los Angeles, California
Character Designer (Full time employee)
High School USA! - Character Designer (credited)
July 2013 - August 2013 Geewa / Prague, Czech Republic
Art Lead/consultant (part-time contract position)
Responsible for creating new assets and supervising new artist into the set style of an
established game, and working with the client off location (international client)
April 2013 - July 2013 Geewa / Prague, Czech Republic
Art Lead/Visual Designer (on location contract position)
Responsible for establishing the artistic style and creating art assets for mobile and social
games.
2011 - 2013 Superplay Games / Irvine, CA
Artist
Responsible for creating and contributing to character designs, UI designs, background
designs, prop designs, as well as character and FX animation.
Cosmonauts - Artist / Animator
Sky Defenders - Artist / Animator
Epic Heroes (unreleased) - Artist / Character Design
Munchie Mania (unreleased) - Art Lead
Tower Champions (unreleased) - Visual Development
2010 Cartoon Network / Burbank, CA
Production Assistant Intern (Summer 2010)
Responsible for helping Production Assistance as well as learning about the Production
pipe-line
2002 - present Freelance
Skills
Working knowledge of Photoshop, Maya, and ToonBoom, as well as a basic understanding of Illustrator, Final Cut Pro, Adobe Premier, Soundtrack Pro, Microsoft Office Word, Excel, and Power Point.
Experience working on a Cintiq (4 years)
Adept at traditional hand drawn animation with an understanding of the twelve rules of animation and their application in both traditionally hand drawn animation and 3D computer animation.
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Experience managing and working with outsource artists.
Excellent interpersonal skills with the ability to communicate ideas clearly and quickly, be it verbally, written, or graphically.
Great organizational skills. Eager to learn and work with others to accomplish a common goal.
Schooling
2007 - 2011 Laguna College of Art + Design - Graduated with BFA in Traditional Character Animation
2004 - 2007 Diablo Valley College General Education
References
Available upon request